Heirloom Media Streaming Platform
Python, FastAPI, SQLModel, Docker, WebSockets
Engineered a highly scalable, self-hosted media streaming server capable of concurrent playback across
multiple clients by developing an asynchronous backend architecture with Python and FastAPI.
Enabled real-time synchronized "Watch Together" sessions with sub-second latency across distributed
clients by designing and implementing a custom WebSocket connection manager.
Automated metadata extraction and zero-config library organization by integrating multi-threaded file
system watchers with native FFmpeg processing pipelines.
Secured the platform with a robust role-based authentication system featuring cryptographic password
hashing, expiring invite codes, and a dedicated Kids Mode for granular content filtering.
Gaming AI Agent
Python, PyTorch, NumPy, Mathplotlib
Accelerated training throughput by ~2.5x and reduced end-to-end preprocessing latency from 120 ms to 40
ms per frame through the construction of a GPU-optimized tensorization pipeline using multiprocessing,
parallel worker execution, and batching strategies.
Improved temporal stability and reduced prediction noise during gameplay imitation through the
engineering of a real-time data acquisition system for supervised policy training using synchronized 30
FPS RGB frame capture from a live TF2 environment, temporal frame stacking (2.5x context window), and
expanded action-space encoding.
Spotify API Multiplayer Web Game
HTML, CSS, JavaScript
Decreased client-side render jitter by 25% and maintained low-latency synchronization for up to 25
concurrent users by engineering a real-time multiplayer backend, integrating Spotify’s REST API with a
custom WebSocket architecture.
Secured consistent cross-device rendering performance and stable real-time UI behavior by optimizing
client update loops and DOM interactions with advanced event batching methodologies.
KSP KerboScript Boostback Landing
kOS, KerboScript
Improved trajectory efficiency and enabled precise return-to-launch-site maneuvers through the
engineering of a comprehensive Kerboscript-based autopilot system using telemetry-driven ascent logic
and real-time trajectory-prediction algorithms.
Achieved pinpoint landing accuracy to within ±0.25 m of target coordinates through the implementation of
dynamic atmospheric re-entry and guidance systems using real-time pitch/yaw error corrections and an
on-the-fly "suicide burn" throttle-control loop.
Autonomous Vehicle Autopilot
Lua
Engineered a modular autopilot control system implementing real-time navigation logic for ascent,
cruise, and landing phases in a simulated environment.
Designed sensor-driven feedback loops for obstacle avoidance and trajectory correction, enabling
adaptive real-time path planning.
Increased control-loop execution frequency from 15 Hz to 60 Hz by optimizing update logic and reducing
per-cycle computational overhead.
Built reusable control modules for throttle, steering, and waypoint navigation, enabling scalable reuse
across vehicle configurations.
Articulating Robotic Arm
Python
Engineered a 3-DOF robotic arm with MG996R servos and a PCA9685 PWM driver, using embedded systems
programming on a Raspberry Pi Pico.
Increased servo response consistency by ~15% using optimized PWM timing.
Designed and 3D-modeled all mechanical components, applying precision tolerance control and iterative
prototyping for smooth servo actuation.
Integrated manual and automated command modes, supporting scripted movements and real-time control input
for flexible operational scenarios.